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Buildings
| Building | Count | Exact | Power a second |
|---|
Workforce
| Class | Count | Share of the time |
|---|
Guns
| Gun | Count | Firing | Shots a min | Rounds a min | Power a second |
|---|
Frames
| Frame | Count | Life, min | Services a life | Built a min | Lost or expired a min | Efficiency | On service | On charge |
|---|
Item flows a minute
| Item, and who consumes it | Made, mined or pumpedNew | Recycled | ConsumedUsed | Hauled |
|---|
Every number is model.mjs over economy.json, which the game exports from its content.
What the model leaves out: construction and rebuilding, repairs and salvage, queues at bays, pads and yards,
modules, command and power reach.